Thursday, January 28, 2010

Live from Paris


Hello everyone,

It's been a crazy month, I just moved to Paris for the semester. I spend a lot more time in finding a place to live than I originally planned (took us 1 week and half). After that I had to start school. So I was not able to make a game for this month theme on experimental gameplay project.

I had a good idea and I will probably do it next month. It is my goal. I was thinking about a sort of mix of simcity meet a beautiful forest. The background is from my week in Toronto, I was in richmond hill. I was talking with my girlfriend's mum, she was saying how everything here and there used to be beautiful forest and now its full of townhouses. I am not use to that, where I am from the development is so little, that the forest is still everywhere. I was concern about the lost of the forest, well i like the forest. So I though that would be a good idea for a game, you start with 100 squares of forest, the goal is to fill up all the forests' square with human constructions. For now I will go play with blender/python a little.



PS life in Paris is crazy as hell, super cold and super crownded.
PSS I am from Canada, but cold is so different here.

Tuesday, December 1, 2009

An Apple a Day... Doctor - Explained

An Apple a Day... Doctor is an art game, well it's trying to be an art game. In other words, the game is trying to vehicle a message by his mechanics or some people might say gameplay. I wont used gameplay because of the lack of cohesion in the definition. A couple of games can be mentions as such art game (pretty classic) : Passage, Braid, Marriage, etc. These games vehicle a message from their game mechanics. And An Apple a Day tries to vehicle a message from his mechanics too.

In An Apple a Day, you play as the Doctor, you role is to be the doctor that you want. So as a player you explore the possibilities of the mechanics and you discover different meaning too your actions. A way to play An Apple a Day is to find the more "ending" possible. I would say the way to play this game is by trying to understand your action as a doctor and understanding the effect of your choices.


You can consider the game finish when you found four "ending" but I can tell you that there is still a little more to find. The game is all about choices, it is normal to feel a little confused about the actions you make at first. The actions all make sense after a few play.

You can play the Game :
HERE

READ THIS PART AFTER PLAYING

Is there any message? By looking at the game and the title you can figure out that the theme is : An apple a day keeps the doctor away. Well at first I though that will be could to avoid the doctor as an "human" and by eating apple the doctor will just go away. The idea sounds pretty straight forward, but the problem was the game will turn out into a sort of avoiding game with a theme. I wanted to play the theme, not to add a theme to some mechanics. So I turned out the game, what would happen if the player was the doctor. I first I was going to make the inverse of an avoider game, like running after everything green in the screen, but after playing I wish I were the moon Daniel Benmergui. I was looking for something smooth and relax. I took a little bit of the structure of finding different "ending" according to the choices of the player.

This allowed me to really explore the meaning of choices. If the player eat all the apples in the games, there is no way the npc could heal them self other then the doctor bringing them the hospital. So the player just fill up the hospital. If the player play again and decide to wait a little bit, the NPC will heal them self and just one will stay there, sick. So the player will go help him, because there is no way he could get an apple. In that case, the player really understood what the game is about, it is about acting when it is the right time, when people need you. So the player knows his role. After that, by exploring the rest of the possibilities, by thinking, you can understand what everything means. I am not going to spoiled the rest of the game... you will have to find yourself.

Thank you to Frank, Max and Simon for helping testing.

Wednesday, November 11, 2009

Number to Number Combat on Math Nook

Hello Everyone,

Great new Number to Number Combat just joined Math Nook.

Math Nook is a website full of Math Games, I hope the game will do great there. Teachers use the website as a teaching tool.

You can play Number to Number Combat here.

Thursday, October 29, 2009

Number to Number Combat

Hello,

This month is been a super busy week, master study are a little more work than I thought it will be. Here my first game using flash.


PLAY HERE

The game is quite simple, by finding the right answer to the equation you hit your opponent, he does the same thing. You level up after each level. This game is made for the theme for October at experimental gameplay project. The game is not really hard, you learn the mechanics and master them in about three fights. The challenge was for me, it is my first game using flash, I was a good experience, except for the preloader. Otherwise, flash is really well made to design and change the content easily.

I hope your enjoy the game as much as I enjoyed making it.

Friday, October 16, 2009

Enigma Machine

Hello everyone,

Recently I have been working for the university as a spoke men for computer science. So I decided for the cause to program the Enigma Machine used by the German during WWII. It was used for encryption and decryption of messages.

I know this is not a game but I thought the thing was pretty cool. So I put here to share it with the world wide web.


DOWNLOAD HERE

If anyone is interested in seeing the code, it build using XNA/C#, I will be more than willing to send it to you.

Thursday, October 8, 2009

Failure on Clubic

Well, I was so excited when I found out that Clubic.com (a French website about everything touching computers) post my little game on their website with a super review. That is pretty amazing and I am really happy about it. The game is going way farther than I though it will go.


Merci beaucoup à tout le monde qui a téléchargé et joué à mon jeu.

Well I am so excited to make other games. On the website they found a little trick so you can get more points. That would explain why the scores are so high - last time I checked it was 73. I made the game and my best performance is 28, so I suck at my own game now. Well I never though that I would said that, but that is cool to suck at your own game!

Friday, October 2, 2009

Failure (Minimalist)

Hey everyone,

After talking with one of my old art teacher, I decided to change my concept a little bit. The changes are to make this game like a minimalist work. I haded some music from Alva Noto, change the graphics based on minimalist work (full black on white) and I change the sounds. I think the changes made the game looks even better, but its more a matter of taste. Actually the game would be presented in about a month at the Université du Québec à Chicoutimi (Oeuvre de l'autre).



DOWNLOAD HERE

Music from : Alva Noto