Thursday, October 29, 2009

Number to Number Combat

Hello,

This month is been a super busy week, master study are a little more work than I thought it will be. Here my first game using flash.


PLAY HERE

The game is quite simple, by finding the right answer to the equation you hit your opponent, he does the same thing. You level up after each level. This game is made for the theme for October at experimental gameplay project. The game is not really hard, you learn the mechanics and master them in about three fights. The challenge was for me, it is my first game using flash, I was a good experience, except for the preloader. Otherwise, flash is really well made to design and change the content easily.

I hope your enjoy the game as much as I enjoyed making it.

Friday, October 16, 2009

Enigma Machine

Hello everyone,

Recently I have been working for the university as a spoke men for computer science. So I decided for the cause to program the Enigma Machine used by the German during WWII. It was used for encryption and decryption of messages.

I know this is not a game but I thought the thing was pretty cool. So I put here to share it with the world wide web.


DOWNLOAD HERE

If anyone is interested in seeing the code, it build using XNA/C#, I will be more than willing to send it to you.

Thursday, October 8, 2009

Failure on Clubic

Well, I was so excited when I found out that Clubic.com (a French website about everything touching computers) post my little game on their website with a super review. That is pretty amazing and I am really happy about it. The game is going way farther than I though it will go.


Merci beaucoup à tout le monde qui a téléchargé et joué à mon jeu.

Well I am so excited to make other games. On the website they found a little trick so you can get more points. That would explain why the scores are so high - last time I checked it was 73. I made the game and my best performance is 28, so I suck at my own game now. Well I never though that I would said that, but that is cool to suck at your own game!

Friday, October 2, 2009

Failure (Minimalist)

Hey everyone,

After talking with one of my old art teacher, I decided to change my concept a little bit. The changes are to make this game like a minimalist work. I haded some music from Alva Noto, change the graphics based on minimalist work (full black on white) and I change the sounds. I think the changes made the game looks even better, but its more a matter of taste. Actually the game would be presented in about a month at the Université du Québec à Chicoutimi (Oeuvre de l'autre).



DOWNLOAD HERE

Music from : Alva Noto

Wednesday, September 30, 2009

Failure : Experimental Gameplay

Well, this month is been a lot more busy than I thought it would be. First I just started my master, I am working on an other game for the Xbox (Indie Games) and I just joined the university's badminton team too.

This month theme was really hard for me, I just could not find any good idea. As French my first language, failure sounds really alike "Faille", well actually just the beginning match. I came up with a concept of a game, where the player, by rotating some rectangles pieces, have to make them pass the sort of a "Faille" in English breach. After a couple of research about the word failure, I discover that you could said that a breach is like a failure, some discussion could be done here.


I think the game is just a little prototype for some base mechanics. I was thinking that some special blocks would add a lot to the game, like red that makes the breach bigger, yellow would slow down the blocks, blue would give more points, etc. It took me three days to make the game.

Controls : Rotate with left or right keys or A n D.
Make the form going faster with Space.


Game Idea : J Tremblay
Music by : MMANNYY


Tuesday, September 1, 2009

A look back on Strip The Forest Bare

I learned a lot from reading comments, playing and making Strip the Forest Bare. Here some of my observations.

What went Good :

  • The game is working great, there is no apparent bug (As one of my first games that is something that matters).
  • The drawing is cute.
  • The online Highscore is working good too (It was my first time programming online connection).
  • I had good comments about the poem at the end.
  • In general the game is OK.

What went Wrong :

  • The game is not fun enough. The challenge increase but not the fun. If I was Valve I would had cancel my project and start it all over again. Since I am not and I was doing the one week challenge, well I just could not do it all again.
  • The controls are a little off, it took a little bit of adaptation to understand how to cut the trees perfectly.
  • There is nothing special about it, so why the player would play the game. The game is just a little dull, the player is always doing the same thing, the game doesn't reinvent itself after a while, so I think that is where the game starts to be dull.
In general I am trying to learn from my mistakes, by imposing myself to keep everything as minimum as possible, I made the mistake to not listen to the game itself, but only to my base idea. I think that were all the problems came from.

Here my super algorithm about games:

Wednesday, August 19, 2009

Exprimental Gameplay : Strip the Forest Bare


Strip the Forest Bare is a little game where you play Thiery a lumberjack. Thiery likes to make money by cutting down trees, but the bears are not happy about it and will try to stop him. In other words you play a lumberjack, in order to make money you have to avoid bears and cut trees down.

You can download the game here.



This game is an entry to the Experimental Gameplay Project for the month of august, the theme was "Bare Minimum". I tried to think about something with pixels and 8-bit sounds to keep the game as minimum as possible. In the mean time I could not stop thinking about the kid poem's :

Fuzzy Wuzzy
Was a Bear
Fuzzy Wuzzy
Had no Hair...

So I decided to include bears in my game cause of the rhyme, I came up with a game where the player is making money by destroying the bears' home. I am not really an environmental activist, I thought that the metaphor of destroying someone's home to make money was just something that could make people think, myself included. So in regards to the minimum of the theme, I tried to keep all the controls as minimum as possible; walking and cutting. The same applied to the bears' AI, when you are close enough they will chase you otherwise they wander around. As for the bare part of the theme well, try to strip the forest bare.

Thanks Hades for the music.

I hope you enjoy the game as I enjoy making it.